This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
When i'm animating my fully skeletal model, i select a pose in the 1st keyframe, then i change the pose in another keyframe. that changes my 1st keyframes pose to whatever the 2nd one is, except the entire object rotation.
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