Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-06-2006 , 10:19 AM
S3rj_T4nKi4n's Avatar
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prob: texture is stretched


# 2 08-06-2006 , 12:05 PM
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How did you create the texture? was it a procedural texture or UV'd?

# 3 08-06-2006 , 12:51 PM
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the texture is a simple jpg ...

the prob is, I know how to use the uv texture editor for polygon objects but not for nurbs...

now I know 1 way how to solve the prob, but its not the right 1 ... nurbs => convert => polygon ...

but I dont want it that way, cuz I know thers an other user added image

# 4 11-06-2006 , 10:35 AM
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What do you mean with there's another way?
Either you use you convert from nurbs trick or you use a proper uv map for polygons. Of course you could always use automatic mapping but that's not gonna give you a seamless UV map.

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