Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-06-2006 , 04:19 PM
Dann's Avatar
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Does it exist?

I've written a little script that creates a master cube and a bunch of followers. Hard to explain the usage for this, but go with me. It actually works almost exactly as I need it to, but for one problem. The first time you use it, all it well. The second time though, it breaks. The peoblem is that much of the script depends on the master object's name. How can I force it to check and see if an object with that name already exists so it will increase the number at the end? Any thoughts?

Thanks.
-dann

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# 2 08-06-2006 , 06:36 PM
Alan's Avatar
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if(`objExists $objName` == 0)
{
//doesn't exist
}
else
{
//does exist
}

maya automatically adds a number on the end to a non unique object in the same scope. Or it returns full path names to non-unique objects in different scopes.

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# 3 08-06-2006 , 06:39 PM
Dann's Avatar
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Thanks Pure,

I actually came up with a solution about 2 minutes ago. Basically what you suggested. I know Maya tries to annumerate new objects, but the problem is that it allows objects to have the same name if they're not at the same level heirarchically. You can see my solution if you so desire.

Thanks again.
-dann

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File Type: mel followbars.mel (5.5 KB, 293 views)
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