Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 13-06-2006 , 06:56 PM
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giant fighting robot

hey guys here is my giant fighting robot, i don't know the name so don't ask me, its all done my self with help from a tutorial on 3d-palace and is my first attempt at textureing. i think i did alright. what do you thinkuser added image
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thanks all

# 2 13-06-2006 , 10:23 PM
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Good work tadpole3159, though that blue is a little strong. I might tone it down a touch and add some complementary colors to contrast against the blue.

# 3 14-06-2006 , 12:40 PM
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Originally posted by arran
Good work tadpole3159, though that blue is a little strong. I might tone it down a touch and add some complementary colors to contrast against the blue.

the colour is my mates fault, it was purple but they were calling him names, you know gay robot, and asking where the flower cannon was so i made him blue, i will work on the textures asap

# 4 14-06-2006 , 02:32 PM
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You could always have a series of different colours for the place of operations. E.g. green and brown in jungle areas, white for arctic operations etc.

# 5 14-06-2006 , 08:29 PM
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well befor i go making new textures i need to rig him, does any one know how i would go about this btw i have never rigged befor

# 6 14-06-2006 , 09:58 PM
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# 7 28-06-2006 , 02:45 PM
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hey all i have now rigged the beast but now i have a proberlem with rendering, i created an animation and tryed a batch render but it only rendered a single frame and its corupt any way, whats going on?

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# 8 28-06-2006 , 03:27 PM
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Try batch rendering it out as seperate images then use something like Videomach to put the frames together.

Click this to get to the videomach site if you don't have it already. It's really easy and quick to use.

Mat.

# 9 28-06-2006 , 04:37 PM
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ok then thanks for the help and for the linkuser added image

# 10 28-06-2006 , 08:31 PM
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Nice model there, looks to be a customised version of a warhammer 40k space marine dreadnought. How did you rig the mech in the end, would like to see a shot of the rig for future ref.

# 11 29-06-2006 , 09:37 AM
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hehe no proberlem its a very very simple rig but it works a treat, i grouped all of the objects into right arm, left arm...and so on and parented that to the bone. and you guessed correctly its the warhammer blah blah blah what ever the stupid things called:p i will post a screen of the rig as soon as it finishes rendering

# 12 30-06-2006 , 01:05 PM
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after i rendered my robot one frame at a time i found out how to get the batch render working i just deleated my preferance file and it's all working. now i think i can do a real animation. and the rig thing do you want the maya file or just a picture of it?i'm so nice :p here is what i made it's only three seconds but it stole a whole evening and most of the morning to do so love it click this for the video


Last edited by tadpole3159; 30-06-2006 at 01:09 PM.
# 13 30-06-2006 , 01:18 PM
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maybe I missed something, but I couldn't see your animation - it just linked to a game site.

# 14 01-07-2006 , 09:11 AM
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here is the rig as requested>>here<<
and here is the video of him moving>>here<<
:attn:

# 15 01-07-2006 , 09:56 PM
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I like this mech and it has battle scars too, nice work! I like user added image

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