Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-06-2006 , 11:00 AM

turns in motion path with camera

I have this camera attached to a curve, but it turns way to fast does anybody know how I can solve this ? So it turns a little slower in the corners

Attached Files
File Type: zip mpn.zip (49.3 KB, 273 views)
# 2 16-06-2006 , 11:18 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
could u not just key frame its spped an what it looks like


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 16-06-2006 , 12:45 PM
user added image how do i do it with keyframing ?

# 4 16-06-2006 , 02:58 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
by default it should have a key frame at start an end so go to the time where u want it to start turing an move the camera into postition on the curve
key it
do another like this for the exit of the turn


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads