Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-11-2002 , 02:24 PM
yyn
Guest
Posts: n/a

how to texture my patch dragon leg

ok now i have spend lot time to create my patch dragon
but here comes my big problem, how to create good seamless relastic texture of this patch leg model , i mean it is difficult just use maya projection map because it has fingers, i know many big sutdio use patch model but i just can not understand whot they texture the patch surface because there always so many patch could some give me some good advise ?
thank you very much

# 2 20-11-2002 , 03:10 PM
Registered User
Join Date: Nov 2002
Location: Philippines
Posts: 136
Hi there. Have you tried procedural textures? A 3D Texture would go seamlessly through all the patches. Say, a leather texture for the bump, and a solid fractal with a remap for the color, etc. Hope this helps user added image

# 3 20-11-2002 , 05:46 PM
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Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
welcome to SM yyn.. :p
this is a interesting lookin' dragons leg.. i we see the rest..?

# 4 20-11-2002 , 05:46 PM
Roman's Avatar
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Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
welcome to SM yyn.. :p
this is a interesting lookin' dragons leg.. can we see the rest..?

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