This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I was thinking along the lines of a military style landmate from appleseed hence the dual shell. Anything with an exoskeleton could be cool, like insects have maybe?
Thanks for the replies guys! Very cool ideas you have in mind; however, I didn't exactly have weaponry in mind when I first though of dual shell. I'm still working on a few concept sketches, and I will sketch a couple of weapons while I'm at it. I will post the concepts soon.
Ok, after a few days of sketching concepts, I finially decided on something. I'm going to do a double barrel tank . Now this sketch is just a concept. The actual model will look a bit difffernt. The sketch is just a very loosly based concept.
Allrighty then, here is the first of many wip's. Started on the turrent first. Still have lots of work yet to do to it. This model will be really detailed when it's complete.
A perspective shot from the back. I still have alot work to do. The dual gun turrents will have to be remodeled to better match the cosmetics of the tank.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off