Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-07-2006 , 08:26 AM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14

July/Aug - Norm - ChikaraNinja

This will be my first entry to the Simplymaya challenges, and I predict a fun one.

Ok, the words I got were

Unknown - Entity

As a Sci-fi fan I'm reallllly pleased with this and I guess it will require alot of imagination since anything currently known to man wouldnt fit the bill.... unless

... theres nothing saying who its unknown to, but that could just be boring, i'm guessing u want to see something new. user added image

More to follow.


Eeekk... Undo!
# 2 15-07-2006 , 11:51 AM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14


Eeekk... Undo!
# 3 15-07-2006 , 12:53 PM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14
I got 2 completely different ideas for this project.. both with their own merits..

Idea 1..

Based on Food/drink tasting trials with Drink A and Drink B, both of which are unknown to the tester.. Brand X compared to the leading brand.. etc etc..

Style: Realism
Content: 2 Glasses containing a non-descript liquid marked A and B, arranged on a table of some sort. Details to be worked out.


Idea 2..

A sci-fi type space scene of a nebula / star 'close up' and some unknown pheonomenon passing by.
Style: Special FX.. movie style look, vibrant.


Eeekk... Undo!
# 4 16-07-2006 , 12:53 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey ChikaraNinja - nice ideas - personally I prefer the second one - it just grabs my imagination a bit more and a space scene could be really fun to work on.

welcome to simply maya and good luck in the challenge mate!

user added image

# 5 16-07-2006 , 09:10 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
hey ninja, i think ide roll with the second idea more, seems like it would give you much more creative freedom. But you could always come up with a few concepts and see which you would like to work on more.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 6 16-07-2006 , 10:16 AM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14
Got a few ideas, need to sketch them but at the moment I'm torn between working in Max or maya.
If I'm gonna go for something involving alot of gassious/ fluidic effects I'll use maya, however my GI and mats are much better using Max with Vray.

Gonna go with the Space anomoly idea.

heres a couple of brief scenes I've thought of.

1. Space, close to a burning red star, a vortex swirls dangerously close, sucking the gasses and matter off the star.

2. A mars like planets surface, shot from the perspective of a probe (beagle?), some kind of energy ribbon in the lower atmosphere


Eeekk... Undo!
# 7 16-07-2006 , 07:28 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Personally i like your second idea, especially if you model it with a HUD as if the probe is analyzing the object.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 8 17-07-2006 , 06:18 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
yeah, that'd be cool seeing a HUD from the probes point of view - it'd give you some creative fun user added image
good luck!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 9 17-07-2006 , 06:24 PM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14
I was thinking of making this piece as believable as possible, going for as close to photo real as I can get. If I chose to do a HUD it will be subtle, however I'm undecided between a phobes-eye-view (close to ground level) or a 3rd person view showing more of the scenery.

So far I have knocked up some mars type renders as a starting point, working on a Rover type probe now.

Will post some renders shortly.


Eeekk... Undo!
# 10 18-07-2006 , 04:54 AM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14
Ok this is the 1st phase of the landscape generation..


https://www.demonicsoulsdraenor.co.uk...nknownWIP1.jpg



After a bit of decoration and with a new cam position:

https://www.demonicsoulsdraenor.co.uk...nknownWIP2.jpg


Further refinement

https://www.demonicsoulsdraenor.co.uk...nknownWIP3.jpg

https://www.demonicsoulsdraenor.co.uk...nknownWIP4.jpg


And a little teaser regarding the Rover:

https://www.demonicsoulsdraenor.co.uk...nja/rover1.JPG

https://www.demonicsoulsdraenor.co.uk...nja/rover2.JPG


Eeekk... Undo!

Last edited by ChikaraNinja; 18-07-2006 at 05:01 AM.
# 11 18-07-2006 , 08:32 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
nice start.
how are you generating the landscape? manually or with tools?

the rover reminded me of a roller skate user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 12 18-07-2006 , 11:08 AM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14


Eeekk... Undo!
# 13 18-07-2006 , 11:22 AM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14
I generated the landscape using world machine, started with a Perlin noise based fractal, then the tool allows the user to sculpt the landscape using erosion algorithms, height modifiers, etc.

I exported a height map as a bitmap image, applied it as a displacement map in MAX, then converted to a poly shape so I could further edit the terrain to my needs.

Most of the detail there is a pocedural bump map since too many polys in the scene would be a nightmare to navigate.


Eeekk... Undo!
# 14 18-07-2006 , 03:12 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Very nice design and detail work. The render is look good to!

# 15 19-07-2006 , 12:09 AM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14
Thankyou. Those are on very low quality, I think some of the textures need tweaking alot, but thats something I can do when I have the full model finished so it can remain consistant.

Render time is nice at that setting too.. those images took about 3 mins each I think - Barely had enough time to make a coffee while I waited. user added image :attn:


Eeekk... Undo!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads