Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-07-2006 , 12:56 PM
tadpole3159's Avatar
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metal shader tutorial please :p


# 2 17-07-2006 , 08:35 AM
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Use a mental ray DGS material (assuming your rendering with mental ray) or assign a reflection map to a high refectivity material.

# 3 17-07-2006 , 12:37 PM
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# 4 17-07-2006 , 02:35 PM
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when i used the DGS material on an object i could not see it when it rendered

# 5 17-07-2006 , 03:50 PM
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Do you have a HDRI map in place?

If yes, try decreasing the specularity...sometimes if its too high it is so reflective it looks invisible at the edges.

# 6 25-07-2006 , 09:25 PM
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oh and just to cover all the bases, make sure you're rendering with mental ray user added image


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# 7 26-07-2006 , 07:43 AM
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that's why i could not see it,cause i was using software

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