Here's the problem: when I attach a material to a model I've already mapped the UVs for, Maya puts a black mask over any area on the texture that doesn't have any UVs on it. Unfortunately in a few spots (along the borders of UV shells) the black is creeping in and appearing on my model. Since Maya does this automatically, I don't know how to fix it. Is there some way to turn this off? (I'm using Maya 6.0 for Mac).
Sorry if this is a very simple question (I ran a search and couldn't find an answer).
Thanks
I'm not exactly sure what you mean by overlap the UVs, but I did paint well past the edges of the mapped UV's. The problem isn't that the painted area of the texture file ends short of the mapped area, it's with that black mask Maya automatically puts over the area around the UVs when the material file is attached to a mapped object.
The only place you see it is in the UV Texture Editor (and occasionaly on the model-like in this instance)
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