Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
you should be able to use a 'use background' shader.
when you apply said shader to the white plane and render, you'll notice that the alpha channel for your render no longer includes the plane itself, just the shadow that was cast onto it.
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