This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
you should be able to use a 'use background' shader.
when you apply said shader to the white plane and render, you'll notice that the alpha channel for your render no longer includes the plane itself, just the shadow that was cast onto it.
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