Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-08-2006 , 03:35 AM
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Join Date: Aug 2006
Location: Estonia
Posts: 13

Objects importing as single mesh. How to avoid?

I am trying to import this model into Maja:
https://gunpoint-3d.com/model-PBoat.html

but if I translate it into .obj format using Qick3D Pro and import it, I get the message that a single mesh was created, which makes selective shading of all the parts impossible.

How can I solve this?

Thanks, Graham

# 2 24-08-2006 , 07:36 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
UV mapping?


Accept no substitutions.
# 3 24-08-2006 , 09:21 PM
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Join Date: Aug 2006
Location: Estonia
Posts: 13
I'll have to look into that user added image

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