Thanks for the tip! But i'm still at square one.Just use a different shader for each uv set............dave
Yoruneko-Like Dave said, no need to move the UV shells if you have one material per shell. Each texture belongs to each material and will be projected according to the polys they're assigned to, no more no less.
This must be key to where I am going wrong.You might get some artefacts though, the material linking in the hypergraph can get pretty messy after a combine sometimes..
Because the game I am exporting it onto works best that way.You dont mind me asking why does it have to be combined...........dave
Ah, thanks.. I will look up some tutorials on that. That would make things a lot easier.Yeah if you are exporting to a games engine, you need to find out its requirements for exported objects.
While you are editing them why not just group them together under a group node...this way while you do your stuff you can still select each piece individually and when ready to export to the game combine them....easy thinking really but find out about the game engine....
J
Hmm well, the "game" is just a virtual world that takes .dae files. I have uploaded a ton of mesh already with no problem. There are no real requirements for uploading mesh there.I would go to the game site and find out how they fix this .............dave