well i've got two thoughts, the first being under the 'render stats' portion of your object (not your material) in the attribute editor there's a checkbox called 'double sided' that is checked. not sure what it does, but give that a try.
not being a pro with UV sets yet, (oh hell i'm barely experienced with them hehe) instead of giving you a UV workaround i'd say why not just take a box and scale it really small in only one axis so it looks like a plane? that way you can texture one side of the box, and the other side, it'll look close to a plane, and you'll be able to have a texture only on one side.
When I render with double sided off, one of the sides simply don´t appear...
About the box, when I scale it like a plain, the face seems very strange because it´s mixed with others and I get a confuse composition that do not show the image clearly...
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