This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
In the star wars ship tutorial videos, border edges of selected pieces of geometry are displayed a little thicker and brighter then other edges. I think this helps a lot but i'm having a hard time to figure out how to configure maya like this. can someone help?
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