This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've got a rigged character, now there is on vertice where it is impossible to set the smooth skin values to 0. Neither with the paint weights tool nor in the component editor. Whatever I do in the component editor, the total value spread around the joints is always one. Now if I zero one joint out the weight wanders to another and so forth until I end up having a value of 1 on one joint. If I zero that one out the values spread around my joints again and the whole thing starts from the beginning.
hmmm hold is off on all of them. I tried turning hold on on all but the one I wanted to zero out. After I did that I had a value of 0.03 on all my joints even though I have the max influence on 4 -pretty wired
i understand what you are trying to do but why would you want something with a 0 value? that means it will not follow the rig when you start animating it. it will just float in space as the rig moves off. if you are trying to avoid deformtion in that peice just put is to a full 1 on all pts to a static joint, like the pelvis if your model is a biped.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off