Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-11-2006 , 05:28 PM
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rigging problem

I have created a character rig but am having trouble assigning the wrist to the forearm. Basically I would like the forarm to rotate on its own pivot not the wrists when the wrist rotates so I will get forearm deforamtion. I keep trying but am having no luck. Is there anyone who would be willing to let me email them my rig so they could take a look at it and see if they can solve it or let me know what I need to do.

Cheers leon

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# 2 04-11-2006 , 05:55 PM
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all yo'd have to do is assign the x rotate of the forearm jnt to the x rotate of the control object instead of the wrist jnt.
or even just lock ount the x rotate of the the wrist jnt if u dont need it

# 3 05-11-2006 , 02:02 AM
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What ever I do I cannot get the forearm to rotate without it pulling the wrist down. I must of rigged it wrong but unfortunately don't know the right way to rig it. If anyone knows of any tutorials that can teach me how to set up a basic rig it would be much appreciated.

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# 4 05-11-2006 , 02:05 AM
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Here is where the forearm goes when i rotate

# 5 05-11-2006 , 02:06 AM
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soz

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# 6 05-11-2006 , 03:13 AM
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Have you verified that your x-axis (or whatever) is pointing Down the joint heirarchy? These can get skewed easily and may need reset several time throughout the rigging process.

# 7 05-11-2006 , 03:55 AM
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email me the file ill take a look at the rig and see.

vladimirjp at yahoo dot com

# 8 05-11-2006 , 11:12 PM
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Just wanted to say a big thanks to Vladimir for your help.

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