Feature film modeling Kurt Boutilier Tuts
I've been checking out some of Kurt Boutilier's tuts, which are easy to follow, and great for learning all the basics in Maya. My question is in regard to feature film work. I've animated professionally, and at Disney and Sony, for the purposes of productions we have to make all faces of our character models and hard bodied objects as square and similar in size as possible.
Does anyone know if Kurt has done any tuts that address specific technical needs in production modeling like the above issue with faces etc.
Thanks,
L