Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-11-2002 , 02:37 AM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46

Copy object to CVs on curve

How would you achieve this:

Model a nurb curve with say 10 points, then create a primitve, and copy an instance of that primitive
to every CV on that nurb curve. So you would end up with say a sphere copied at each CV on the curve,
like a pearl necklace thing?

Then naturally you could animate the curve and have the spheres all nicely follow, or adjust the radius of
the sphere and have them all update along the chain.


Dan

# 2 28-11-2002 , 06:04 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I don't know about an automatic function, but you could snap your object to the CV, duplicate, snap it to the next, and so on.

# 3 19-12-2002 , 09:16 AM
Registered User
Join Date: Dec 2002
Location: Istanbul / Turkey
Posts: 4
You can use duplicate than snap to point commands
or you can write simple short mel command
Of course you must turn on CVs "nurbs compenent" at display pulldown menu.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads