In PGR2 the car models were comprised of 10,000 polygons, but with the next generation hardware's power Bizarre's modellers have been able to put as many as 105,000 polygons worth of detail into the cars, although most cars comprise of 80,000- with 40,000 of those being spent on the exterior and the remaining 40,000 on the interior.
Thats brilliant, ta mate. I'll go for a max of 10k then cheers, as i know level of detail is at least used in bf2 and quake4.Originally posted by DJbLAZER
Then I would go up to 10k polys. It really depends heavily on how the game is designed. If there are some kind of speed up techniques like level of detail you could use a 50k model when the model is close and 1k if it's very far away. But around 3-10k for a vehicle is pretty normal for games developed the last couple of years.