Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi
I followed 3dpalace dreadnaught project and I finaly finished.
I added some personal touches like AA missile, pipes, cables, etc.
This is my very first project as a beginner to Maya, so some comments and advices will be greatly appreciated !
Working now on a new interior project :blush:
lol good question
I usually take screenshot of preview render window since it faster when I want many angles.
I only use render out function when Im presenting a complete finished project.
But yea , I never really thought about this point. Thx for that advice. I'll do this next, time I it will surely make my image quality better
Looks damn good for a "first big project". The only thing I'd say needs a bit of work is the armor on the front. It seems a bit too plain. Unless, of course, you'r going to texture some detail in there. Also, I think it'd be cool to add some battle damage.
but Im not skilled enough now to texture it. In fact, I still dont know how to texture. I was introduced a bit about the Hypershade, materials, UV editor, projections, etc. but there's still some things I dont understand.
Right now Im working on an interior project, which I really plan to texture. I just learned about GI and lighting , I probably search for texturing help once Ill finish modeling my scene.
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