Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Problem: Look at images 3 and 4. The noice on the shader is aufful... Any one know what has caused this??
Another cuestion, As you might have noticed the mini has wings. Well I also want it to fly. For it to be realistic i want to make a smoke trail following the mini. What is the best technique to do this? Can i make a curve and generate smoke particles or something like that?
And if anyone has any tips for making realistic metal shaders dont hasitate to give them ).
what kind of shadows are you using? if they're depth map then there's the possibility that your image is self-shadowing. you could try enabling mid dist focus in the depth map shadow area of the attribute editor for your light.
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