Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello,
I am having a problem scaling a model. When I scale it, it seems like the different components are scaling at different ratios (see image).
Parts of the model are in NURBS, parts are in polygons. I tried exporting it and importing it, but I got an error message about faces being shared by multiple groups and it only imports the green lampshade (which is a poly surface).
I was able to finally fix the problem. I ungrouped all of the groups that had transforms in their hierarchy and unhid them...
I'm not sure why or which of these things did the trick, but one of them worked...should anyone else encounter this problem, I believe it can be solved in your grouping.
this was probably happening for one of two reasons - either each of the objects were scaling according to their own pivot or you had the objects selected twice (on it's own and part of a group) therefore the scale tool was affecting the object twice.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off