Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 21-01-2007 , 01:54 PM
Subscriber
Join Date: Jun 2006
Posts: 29

texture image format

im saving my textures in photoshop in jpeg format but they dont look clear enough, is there a better format to save to or should i just use larger texture resolutions. once this is resolved i want the final rendered animation to be veiwed on a tv so i would like nice clear textures on my models.
any help would be much apprieciated.

# 2 21-01-2007 , 02:04 PM
enhzflep's Avatar
Subscriber
Join Date: Oct 2006
Location: Melbourne
Posts: 313
As it turns out, the great thing about jpegs is that they use lossey compression to squash the image down to a tiny size. This is great for pics on the web and ok for photos, but not too helpfull for texturemaps.

What you want to use is (a) a format that uses lossless compression or (b) an uncompressed format, with (a) being the prefferential one here.

You write that you're using photoshop, then just save em as TGAs of TIFFs and you'll be fine. Unfortunately, this means the file is _much_ bigger. But it's a necessary evil.

Much like DV-AVI vs MPEG....

And of course, keep a copy with all the layer info saved in .psd format.

Hope it helps,
Simon.

# 3 21-01-2007 , 02:35 PM
Subscriber
Join Date: Jun 2006
Posts: 29
brilliant. so i can continue to work with the jpeg format to check my textures, then i can use a TGA or TIFF for the final texture and get a result like how i see it in photoshop.
much thanks to you.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads