Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
good job, just raise the canal in the ear up off the lobe and the ear will look more realistic. Good detail.
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
things to ponder - or answer - or ponder and answer
looks really nice - noticed that the ear flap seems to join with the back of the ear instead of cover a hole but that's a pretty petty detail for such a nice head.
Question - how did you get that nice line around the lips? Did you join two NURBS surfaces? Is it a SubD model? Polygon? I'm looking for ideas to improve my own head models.
Thing I find most important is that the face is appealing - even a villain must be fun to watch - this face is definitely facinating. What kind of a character is he? What does he do? Where does he live?
Check out the subsurfacescattering on my tongue...
Thanx everyone!
I reshaped the hole head yesterday...I'll try and post an update later today...I noticed there were some other things that needed to be fixed as I mirrord the head...well you always learn new stuff every day...that's why it's so fun...even though you sometimes feel sick of staring at it so much!!
Model facts: I use a polygon cage and an instance of it which i've converted to Sub-D...
Don't pay any attention to the shape of the model on this image...it's not finished yet... As I said, i'll try and post an update later today!
Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
Ok, so here's an update...I don't know about the skull, maybe it gonna be a bit bigger over the ears??? Tell me what u think!!
I haven't done so much about the muscles around the neck yet... First it was more like a man, and now it's turning into a woman! Hopefully!
/Chris
Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
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