good job, just raise the canal in the ear up off the lobe and the ear will look more realistic. Good detail.
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
things to ponder - or answer - or ponder and answer
looks really nice - noticed that the ear flap seems to join with the back of the ear instead of cover a hole but that's a pretty petty detail for such a nice head.
Question - how did you get that nice line around the lips? Did you join two NURBS surfaces? Is it a SubD model? Polygon? I'm looking for ideas to improve my own head models.
Thing I find most important is that the face is appealing - even a villain must be fun to watch - this face is definitely facinating. What kind of a character is he? What does he do? Where does he live?
Check out the subsurfacescattering on my tongue...
Thanx everyone!
I reshaped the hole head yesterday...I'll try and post an update later today...I noticed there were some other things that needed to be fixed as I mirrord the head...well you always learn new stuff every day...that's why it's so fun...even though you sometimes feel sick of staring at it so much!!
Model facts: I use a polygon cage and an instance of it which i've converted to Sub-D...
Don't pay any attention to the shape of the model on this image...it's not finished yet... As I said, i'll try and post an update later today!
Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
Ok, so here's an update...I don't know about the skull, maybe it gonna be a bit bigger over the ears??? Tell me what u think!!
I haven't done so much about the muscles around the neck yet... First it was more like a man, and now it's turning into a woman! Hopefully!
/Chris
Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
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