Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-12-2002 , 07:40 PM
watkira's Avatar
Subscriber
Join Date: Jul 2002
Location: in a house,somewhere.
Posts: 79

getting started

Hi all
Im getting the hang of it sort off and would like to attemp to model a head as ive got some ideas ...this is probably a lame question but which angle should i approach this from.Should i start with a Ploygon cube and use the extrude method and split poly method any guidance would be great cheers :p

# 2 03-12-2002 , 09:33 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
that's the method that I usually go for.

# 3 03-12-2002 , 09:44 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719

Re: getting started

Originally posted by watkira
Hi all
Im getting the hang of it sort off and would like to attemp to model a head as ive got some ideas ...this is probably a lame question but which angle should i approach this from.Should i start with a Ploygon cube and use the extrude method and split poly method any guidance would be great cheers :p

My favorate is the emulated sub division method works fast and great. with few problems.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 4 03-12-2002 , 09:55 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads