I am building a little island and putting grass on it using maya fur, however the fur is well, a little odd. The island is just the top cut off a sphere, mutilated and stretched a bit, with a couple of extrudes to provide the rim. Then I add a brownian texture to it for the mud, and then the grass. Now I click on the whole island when I add the grass but then it ends up distributed really stupidly. Does anyone have any idea what might be happening?
there's a kid posting in the vfx section with a similar problem, but he's using paint effects instead... he describes all his grass getting pushed into a corner as well. he, similarly, has also applied a texture to the object first. for curiosity's sake i'd also like to know what the solution is, cause it seems pretty intriguing... sorry i can't answer the question though.
Heve you UV mapped the geo for the floor, I think that Paint effects/fur/hair etc need to have alid out uv's or you will get overlapping and strange results
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