Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-02-2007 , 09:36 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

teaser poster for an animated short

hi

here's some teaser posters for an animated short i'm doing for my final year at university

Attached Thumbnails

Last edited by jali; 11-02-2007 at 09:46 PM.
# 2 11-02-2007 , 09:40 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595
sorry for the double post i dont know how to upload multiple pics

Attached Thumbnails
# 3 11-02-2007 , 10:06 PM
Jr.Who
Guest
Posts: n/a
WhatÕs it going to be about?

# 4 11-02-2007 , 10:20 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595
well lets see, you've heard of vanhelsing have'nt you?, well my short will be a parody based on the well known character, but with a difference, the main character is going to be an indian,
VANHEL-SINGH, do you get it, it's supposed to be funny, you know how most indians have the surname singh, it's a play on words, my animatic cracked everyone up at unversity

# 5 11-02-2007 , 10:44 PM
wasatch5_sparticus's Avatar
Registered User
Join Date: Feb 2007
Location: my house!!
Posts: 261

Originally posted by jali
well lets see, you've heard of vanhelsing have'nt you?, well my short will be a parody based on the well known character, but with a difference, the main character is going to be an indian,
VANHEL-SINGH, do you get it, it's supposed to be funny, you know how most indians have the surname singh, it's a play on words, my animatic cracked everyone up at unversity

I like it! I haven't seen vanhelsing, but I'm excited to see how your movie goes!!

Sparticus


Expect to excell...
# 6 11-02-2007 , 10:49 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by wasatch5_sparticus
I like it! I haven't seen vanhelsing, but I'm excited to see how your movie goes!!

Sparticus

thanks for the support hopefully i'll have it finished in about three months time, i'll upload once it's complete

# 7 12-02-2007 , 02:32 AM
Jr.Who
Guest
Posts: n/a

Originally posted by jali
well lets see, you've heard of vanhelsing have'nt you?, well my short will be a parody based on the well known character, but with a difference, the main character is going to be an indian,
VANHEL-SINGH, do you get it, it's supposed to be funny, you know how most indians have the surname singh, it's a play on words, my animatic cracked everyone up at unversity

I see, and yes I have seen the movie, and it is pretty good. Good luck on the short!

BTW, what college do you go to?

# 8 12-02-2007 , 08:28 AM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by Jr.Who
I see, and yes I have seen the movie, and it is pretty good. Good luck on the short!

BTW, what college do you go to?

hi

i attend the university of Wolverhampton it's in England

# 9 12-02-2007 , 09:00 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Are you going to post it up herer when you finish it?

Be looking forward to seeing it.

On the images they look very dark (which I assume your going for) but I think that some nice lighting so you get some highlights/ not total black shaddows would look good and set the character off.


"No pressure, no diamonds" Thomas Carlyle
# 10 12-02-2007 , 09:27 AM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by gster123
Are you going to post it up herer when you finish it?

Be looking forward to seeing it.

On the images they look very dark (which I assume your going for) but I think that some nice lighting so you get some highlights/ not total black shaddows would look good and set the character off.

hi
yeah i'll upload here when i'm done, and thanks for the lighting advice

# 11 12-02-2007 , 11:07 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
well as far as the posters are concerned... i think i'd treat it more like a movie poster. at the moment what you've got are a few renders with some words put over top. a teaser makes people want to go see it, and so far i'm not interested. you should take a look at some movie poster references and create a collage with a decent design. add some phrases hinting to the plot that make people want to know more. stuff like that. otherwise, you've just got a few (poorly lit) w.i.p. renders. show your stuff off, man! be proud of it! give it some production value!


Accept no substitutions.
# 12 12-02-2007 , 12:03 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by NeoStrider
well as far as the posters are concerned... i think i'd treat it more like a movie poster. at the moment what you've got are a few renders with some words put over top. a teaser makes people want to go see it, and so far i'm not interested. you should take a look at some movie poster references and create a collage with a decent design. add some phrases hinting to the plot that make people want to know more. stuff like that. otherwise, you've just got a few (poorly lit) w.i.p. renders. show your stuff off, man! be proud of it! give it some production value!

i apreciatte the crit, i'm still trying to sort the lighting out, i'll try to make a better poster

# 13 12-02-2007 , 12:05 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
cool man, i look forward to it.


Accept no substitutions.
# 14 12-02-2007 , 12:21 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by NeoStrider
cool man, i look forward to it.

hi
could you offer some advise on getting better lighting as thats one of my weaker points

# 15 12-02-2007 , 12:47 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
well, a three-point lighting setup is typical in showcasing single models. you use a key light, around 45 degrees from the front of your model with shadows turned on. then on the opposite side, a fill light with a lower intensity with no shadows turned on. then directly behind your model, a backlight, to create a rim (which helps to define the shape of your model against the black background). these should be spotlights or point lights. stray away from directional or area lights for this lighting setup.

at the same time, you could just go into the attribute editor of your camera, under the environment tab change the background color, and then render in mental ray with final gather turned on.


Accept no substitutions.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads