Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-02-2007 , 05:50 PM
DotNet54's Avatar
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Making water

hey guys can you tell me how to do water in this scene in maya (this one is made in cinema 4d)

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Maya is simple, but only if you believe it
# 2 18-02-2007 , 06:07 PM
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Maya fluids should do the trick. Or maybe you can fake it with a few MR tricks on the glass and shaders 'n' stuff.


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# 3 18-02-2007 , 06:07 PM
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Create the glass then the water as some poly objects then either assign the dielectric mental ray material with the correct IOR value for water (do a google for a list) or use a blinn material and play with the settings using the refractive index for water in the raytracing settings tab.

Few test renders as and tweek here and there and you should get it


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# 4 18-02-2007 , 06:22 PM
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i dnt know much about dynamics in maya so can you link me to some tutorials


Maya is simple, but only if you believe it
# 5 18-02-2007 , 06:27 PM
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I dont think for a simple scene like this that you would need to use fluids or dynamics, some simple poly objects to representthe water will do.

Unless of course you want to animate, and if you do I would reccomend using realflow for water simulations. (theres a free 15 day trial for it on nextlimits site)


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