Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-02-2007 , 05:50 PM
DotNet54's Avatar
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Making water

hey guys can you tell me how to do water in this scene in maya (this one is made in cinema 4d)

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# 2 18-02-2007 , 06:07 PM
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Maya fluids should do the trick. Or maybe you can fake it with a few MR tricks on the glass and shaders 'n' stuff.


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# 3 18-02-2007 , 06:07 PM
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Create the glass then the water as some poly objects then either assign the dielectric mental ray material with the correct IOR value for water (do a google for a list) or use a blinn material and play with the settings using the refractive index for water in the raytracing settings tab.

Few test renders as and tweek here and there and you should get it


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# 4 18-02-2007 , 06:22 PM
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i dnt know much about dynamics in maya so can you link me to some tutorials


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# 5 18-02-2007 , 06:27 PM
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I dont think for a simple scene like this that you would need to use fluids or dynamics, some simple poly objects to representthe water will do.

Unless of course you want to animate, and if you do I would reccomend using realflow for water simulations. (theres a free 15 day trial for it on nextlimits site)


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