To set up the quality for a batch render is the same as rendering a single frame. Its all setup in the Render Globals.
Open it (the clapper board, with the 2 dots on the left in the menu) and set the render globals to whatever render you wish to use. Say, Maya Software. Change the settings in there to match what your preference is and then go to the common tab and change the following:
File Prefix Name (optional)
Frame/Animation Ext from name.ext (single frame) to one of the options the are not Single Frame and is to you liking. Choose name.#.ext (this is the file name followed by the frame number followed by the file extension)
Image Format to your prefered option (I advise choosing TGA, TIF or JPEG) - note; do not use the avi option for rendering movies. Try it once and you will see why )
Set the start frame to 1 and the end frame to 900 (as this is the length of the animation - you may have to change this to suit each camera if you have multiple cameras in scene and in post want to chop and change from one to another)
Since your animation is 900 frames then change the Frame Padding to 3. At the top you will notice it changes the example file to blahblah.001.tga to blahblah.900.tga (or something similar).
Ammend the camera to the one your animation is set for (Default is Persp)
Finally ammend the Image size settings to the size you want.
Now Choose the Rendering Menu set from the drop down on the left and go to Render > Batch Render and click on the option box and tick Use all Available Processors and cick the Batch Render Button and away you go.
I suggest you run a few single frame renders at random throughout you animation so you are happy with the scene layout, lighting, effects, camera angles etc... Also run a playblast to check you happy with the scene and the animation.
Hope this helps.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
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you might like to render in layers too, you can do the shadows separately, or the objects and background separately (example if the background does not move or the camera is not tracking) and rely on your alpha channel when you put it into your compositor.
rendering layers, might be worth rendering just the moving parts of the animation.
it's not anything complicated ... its simple scean with some charachter animation ... it's my first project :attn: i don't get any good details or any good shading networks ... but with practise i will get better
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