Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-03-2007 , 12:21 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

Creating image planes

I know how to draw but for some reason I cant draw my characters in the right porportion in the side and top views for my characters. This is the only thing holding me back from making amazing characters, because I hate drawing the image planes for modeling. Are their any good tutorials out their to show you how to draw image planes and line them up correctly for modeling.

# 2 01-03-2007 , 11:37 AM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Hello,

using graph paper will help you create accurate image planes if you're drawing them yourself. As far as tutorials on setting up image planes for Maya, part one of the Ferrari Remastered tutorial from this site covers the subject rather well.

Take it easy,

Mat.

# 3 01-03-2007 , 03:08 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
thanks happymat

# 4 10-03-2007 , 12:21 AM
Registered User
Join Date: Nov 2006
Location: commonwealth of los angeles
Posts: 70
ive drawn four seperate image planes for some of my characters and let me say ive never gotten them right. each time ive had to mutilate them in photoshop before opening them in maya. they just never line up. but photoshop does sove alot of problems. there's no getting around having to draw that side prespective though. i tried to wing it once with just the front view and i was screwed.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads