What I mean is, that when I try to make the pointer go round (as on a normal clock) the pointer instead only makes it to 15 minutes past 12. When it should continue towards 30 past 12, it instead moves backwards all the way around, finally to 30.Originally posted by starjsjswars
not sure what you mean but i would Freze transformations.
Thanks! I will check it out and see if I can figure it out. I guess I can use different speed for the long and the short pointer then? To simulate real time.Originally posted by Xander-0
you know, there's a better way to do this. Instead of keying the clock hands, set up an expression on the rotate value. Reasons - the hand will rotate at the desired speed, forever. And, it won't rotate backwards. I unfortunately don't have the code on me, but its a fairly simple bit that is covered in the various expression and MEL tutorials.