Skewing a cylinder
This is basic but I'm having trouble with it. I'm trying to smoothly skew a poly cylinder the same as I did to this cube (see pic). With this it's just selecting the top edge of one side, the bottom edge of the other and scaling along the z-axis. Simple but I've been practicing the same thing with a cylinder and can't seem to get an even diagonal. Have tried playing with edges, vertices, and faces, both moving and scaling but no luck. I realize i could do it by drawing cv curves and applying rotate but I'm trying to get my poly modeling skills up to par. Any suggestions would be great.
--Pete
Last edited by NitroLiq; 06-12-2002 at 07:48 PM.