Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When I'm working in Maya my view is set so it shows the Isoparm(for NURBs) all the way around the object. How can I make it so it is a 2d wireframe view so when using the control vertex is a lot easier and doesnt jumble everything up? Thanks for the help.
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