This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
When I'm working in Maya my view is set so it shows the Isoparm(for NURBs) all the way around the object. How can I make it so it is a 2d wireframe view so when using the control vertex is a lot easier and doesnt jumble everything up? Thanks for the help.
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