Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-03-2007 , 09:00 PM
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I've made a character. He's rigged.

I then created another file and used it as a reference and created a walk cycle. In that file was a character set split as 'fred' and then the subsets of arms, legs and upper_body.

I then made that into a clip and export it.

I've then made a new file and used the character as a reference and imported the walk cycle clip into the file. Before importing the file, I make what I believe to be the EXACT same character set.

One problem. After importing the clip, he's become extremely deformed. He's not looking correctly, yet alone moving correctly.

I've tried making all the clips relative and nothing and i've tried making them all absolute, again - nothing.

I've looked at character remapping, but I can load my character set, but I don't know how to load the clip.

I really don't understand what's goin' on. Can anyone help?

Thanks

James

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