This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi:
I want to use the dope sheet to copy and paste KF from some channels which are part of an object set.
Say I have a KF at F10 and I want to copy it to F0 and not modify the rest of the curve. I've been exploring the various settings in the copy/paste options, but haven't been able to successfully get this to work. If someone could tell me how to do this, I'd appreciate it.
The easiest method would be to be able to hold use something like "Crtl+Drag" to drag a copy of a selection of keys. That doesn't appear to work in the PLE. Any chance that this could be done in the current version of Maya?
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