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Is there a way to animate each component in a particle?
The effect I want is that first I have only one polygon sphere. I apply a emitter onto it. After a certain time, the ball seems to split into hundreds (components). I want them to freeze at a specific time. Then they start in random order and move in a common direction (maybe with different velocity). Is it possible to achieve this? Thanks!! :bow:
Maybe something like this: When you want your "split" to happen you could hide the original sphere but use it as a particle emitter. Then use the particle geometry instancer to replace the particles with your "components". I don't know what you mean by freezing them but it sounds like you want to use goals for your particles and animate the goal weights.
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