Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-04-2007 , 07:19 AM
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texture maps

hello again.
when you create a bump map in photoshop, is there a particular shade of grey you should use as a base coat?

# 2 13-04-2007 , 07:22 AM
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try using the shade of gray that comes on standard lambert Material, since grey is no bump at all you want it to be 50% white and 50% black.


Last edited by jsprogg; 13-04-2007 at 07:24 AM.
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