Hi Rockit
You only need one shader for this, I used a blinn, set the bump value to .05 also I linked up the bump map to the specular colour in the second shot(quick fix for spec normaly would make a different texture in photoshop), hope this helps...........dave
Nice little model
Avatar Challenge Winner 2010
Last edited by daverave; 12-03-2011 at 10:15 AM.