This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hello everyone
when i want to create a bump map in photoshop, i use the colour map, turn it to greyscale and use that, thats how ive seen it done, but ive noticed that if i convert a solid colour to greyscale, it doesnt come out with a solid grey, you get nasty artifacts across the entire grey map which makes the texture in maya look like a rough brick texture, i have to redo all the textures in grey so they come out nice and smooth in maya. does anyone else have this problem or am i doing it wrong?
please help, how does everyone else do theres?
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