Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-04-2007 , 11:21 PM
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Join Date: Sep 2006
Location: Denmark
Posts: 19

i need help with sculpt geometry tool

can anyone help me solve this problem?

(i use maya 7)

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# 2 15-04-2007 , 11:54 PM
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Join Date: Mar 2007
Location: NE England
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Do you mean the triangular gaps? Could you not use vertex mode and merge the vertices?

# 3 16-04-2007 , 12:29 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
It looks like when youve extruded the wrist that you havent had the "keep faces together" option on, as funkweasel said merge the verts then go from there with the sculpt geo tool.


"No pressure, no diamonds" Thomas Carlyle
# 4 16-04-2007 , 04:22 AM
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Join Date: Sep 2006
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okay thanks to the both of yer ill give a bear in the airport

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