Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-04-2007 , 05:10 PM
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birthing rigid body's from particles

Hello ,



is it possible to birth rigid body's from a particles ?



thank you


al

# 2 26-04-2007 , 05:24 AM
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Think you probably can, haver you tried to make a rigid body then make this an instance for your particles?


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# 3 26-04-2007 , 07:41 AM
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Might be a good solution for MEL


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# 4 26-04-2007 , 12:18 PM
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Originally posted by R@nSiD
Might be a good solution for MEL

Dont start that LOL!

(Bit of a joke between me and R@nsid that comment)


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# 5 30-04-2007 , 03:29 AM
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Instancing wouldn't work. I think your only option is to birth the rigid bodies in the particle's runtime expression. Not very straight forward...


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# 6 30-04-2007 , 04:11 AM
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Wasnt entirely sure that it would to be honest.


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# 7 17-05-2007 , 12:05 AM
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