This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'd be happy to hear comments or critiques. maybe a 1-5 grade system on animation,environment design, directorship(as far as how well the story is told and how you like the stunts), and maybe on sound also.
heres my take:
lol yea didnt think you guys could read it from the youtube compression but cool. I started with maya on summer05 to now so about 2 years. actually js09 is the one who got me hooked on this program. never thought hed actually post here but yea i guess he serves some credit as well.
Looks good, I think that some of the walk cycles could have been a bit tighter, but htats just a minor crit when you look at the work that you mush have put in.
Good on ya mate for tackeling such a big project, an pulling it off (I probalby would have given up on it half way through)
I havent seen the second part yet, but it was pretty funny when the admiral guy denied the mission, his voice sounded like a womans. no offense though, i just though it was funny.
but very good, my favorite is near the end when they use the green pulse gun or what ever and blasted the guys out of the building.
Originally posted by Weyu
And well then there is the obvious, you should not make a movie that sets war as good or something you have to do. Go pacifism!
yes ofcourse i would never promote war. heroism and courage was the main idea but I can see
how it might be misleading or how it might promote war in a way. and now that i look at it for
a second time, I cant say that there isnt a bit of guilt on my part. but looking
at the big picture I think its pretty minor compared to what we see nowadays.
I mean look at 300, it seems to me that the only way for a solution to the problem was by fighting warlike and killing the enemy. and instead of teaching mercy, or negotiation for peace you had leonidis kick off that black messanger into the pit and throw off all those persian soldiers off the cliffs when they were beggin for mercy. or look at most of todays video games. almost all of them are about how well you can shoot your enemy and kill people. i cant say its not entertaining but the message you get isn't very positive and its starting to be more towards the killing rather than the true idea behind it.
wow... i enjoyed watching the movie with its fresh ideas... and for the people who dont see perfection, well this was a 5 month projects and not a 12 month project
btw dude the cinamatography was very nicely thought up also great work
That was good. I liked the fight scene at the end of part 2.
Also the slomo bit when Col. Clink gets shot.
There where a few animation problems like the snipers eyes going crazy and some of the walking but overall it was really good.
I like the bit when the bad guy judo kicks the hostage while keeping his arms behind his back and when one of the good guys head buts the door and it breaks open. (time 6:19- Part 1)
Good work
"If Less is more then think how much more more would be..."
im in awe. wow. What can I say?
fantastic, brilliant. The walk cycle thing has already been mentioned, so I have no further crits. Just about to watch part 2. Love the green shot gun type thing in part one, at the end. KEEP GOING!
Wow, for five months this is very impressive. About how many hours would you say you worked on it a day? Everything was great except for thier walking, but i'm sure thats takes some time to get it down. I also like the fact that you used battlefield characters. I was thinking of doin somthin like that, I made the EU's buggy, but then i started other stuff.
Anyway great video!
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