Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-05-2007 , 08:16 AM
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Join Date: Jul 2005
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mentalray render

hi, im having some problems with the dgs_material, i render it and looks ok, but when i save the file the alpha channel is all messed up, and the image is all cuted, any ideas on how to save it so it looks ok??

oh ye if i save as jpg it saves ok but i need psd or similar

# 2 09-05-2007 , 09:34 AM
Joopson's Avatar
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the alpha map and the DGS material dont seem to work well, it is because it counts the reflection as if there is nothing there.


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 09-05-2007 , 12:30 PM
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Originally posted by Joopson
the alpha map and the DGS material dont seem to work well, it is because it counts the reflection as if there is nothing there.

oh so theres no soultion??...damn...well tnksuser added image

# 4 09-05-2007 , 06:40 PM
publicFunction's Avatar
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Use the render layers option and create a pass for each option and then composite in PS to get your PSD File.


Chris (formerly R@nSiD)
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