Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-05-2007 , 04:07 PM
mp
Join Date: May 2007
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Last edited by Maurits Pfaff; 30-11-2021 at 08:40 PM. Reason: ......................
# 2 12-05-2007 , 04:12 PM
publicFunction's Avatar
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Nice model and render, but I feel the bump is a little too heavy. Soften it a little and it will improve it no end.


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# 3 12-05-2007 , 04:36 PM
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I`m more worried about the tires they look to thick, need bigger rims ( ith ink)

very nice though


# 4 16-05-2007 , 01:02 AM
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great model and texure. i agree with tweey, tires look abit bulk ... bit more roundered would look good ... also if you placed this truck into another scene such as enviromental, infront of an army base ...

# 5 16-05-2007 , 01:37 AM
mp
Join Date: May 2007
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Last edited by Maurits Pfaff; 30-11-2021 at 08:41 PM. Reason: ........................
# 6 16-05-2007 , 11:40 AM
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some spots look way too clean compared to the dirty spots around it. other than that it's lookin pretty good

# 7 18-05-2007 , 11:56 PM
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Location: Brooklyn, NY
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yeah - looks nice - definitely agree with some of the other comments - it might be cool to dirty up the windows as well. how did you do the dirt textures? just curious as texturing is still pretty new to me.
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Last edited by arran; 19-05-2007 at 12:02 AM.
# 8 24-05-2007 , 06:10 PM
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the model is pretty sweet. I really like the detail.
It looks like you need to do some work on the textures. Yeah, the mud looks funny and the green of the camouflage is too dark a green. Also, try throwing a spotlight in there to brighten it up.

nice work.

# 9 24-05-2007 , 06:12 PM
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or just adjust the spotlights you already have.

anyway, it looks like the mud and the camo are one texture so they blend. Try make a layered texture with the mud on top.

# 10 05-06-2007 , 09:15 PM
mp
Join Date: May 2007
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Last edited by Maurits Pfaff; 30-11-2021 at 08:41 PM. Reason: ........................
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