Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-05-2007 , 08:06 PM
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Join Date: May 2007
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selected faces do not hi_lite

i'm using maya 7.0
view port is in smooth shade.
when modelling, selected faces do not hi-lite
if i rotate in the perspective window sometimes a back selected face partially hi-lites in the far left of view.
when viewport is in wireframe, the selected faces do hi-lite on the edges.
i think someone voo doo'd my computer!
thank you for helping.
i loaded up a different scene and the faces worked fine
it seems when i load an image into the image plane is when i have a problem
anyone now how to fix this bug


Last edited by eastkootenayboy2; 12-05-2007 at 09:13 PM.
# 2 12-05-2007 , 09:19 PM
Rhetoric Camel's Avatar
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no clue how to fix it but I have noticed some little glitches on mine where I can click on a face, or vertice and they don't highlight until I move the screen a little or click on another face or vertice. Maybe thats your problem? Maybe you're not clicking on the dot in the middle?
Try using, Edit>Paint Selection Tool, for highlighting your faces, I just recently discovererd this and I've saved time, and frustration using it to select faces.

If these suggestions don't work than hopefully someone else has a better suggestion for you.

# 3 12-05-2007 , 10:15 PM
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without using the image plane i have no problem with seeing the selected faces.
but as soon as i import using the image plane my face selection disapears
my solution was to texture a poly plane with the image using a lambert.
this fixed my problem, but i had to start from scratch.
thanks for helping Rhetoric Camel

# 4 12-05-2007 , 10:17 PM
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Maya has had this little problem for a while, I have had it in Maya 7 and 8.5. As Rhetoric said, use the paint selection tool for this type of selection issue, I personally use it quite a bit now its on the tool box to the left user added image


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