This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hello all, ived decided to put aside all my projects and focus on one in all my spare and free time. i have chosen to start practicing animating since thats the real thing reason i started maya even though i havnt done any of it yet :p
The things which will consist in this project are modeling a medium poly character, fully rigging it up and animate little short scenes. This wont be easy at all though i hope you help and stick with me the whole way ...
cheers, Marlon John
Heres a start of what ived done so far, started blocking out a girl character from a free tutorial on the net i found ...
Hey Marlon, cant really comment on the model at the mo as its still in the blocking out phase, one thing I would suggest is to plan out what your going to have her doing then you can model it to suit.
hey steve, yeah i had a rough idea of what i was going to do, though now you mentioned it i should plan out abit more ... might draw couple of story boards since they help alot...
hello jr.who ... it feels like ived been using maya along time! though its only been about little over a year off and on :p cool nice to know someones keeping an eye on me
heres a bit of an update of what i was working on a little while ... btw not going to have proper feet since i just wanna mainly practice on movement in the body besides other minor things such as toes etc :p
Last edited by marlonjohn; 16-05-2007 at 08:30 AM.
started with the hands, tried to detail them abit though someone looks wrong with it? can someone try figure it out ... gotta redo the thump what else?
thanks for the comments guys, yeah the hands are not really feminine i reckon because there really bulky if you look from the side view ... gotta try fix that, will do it soon.
yeah i will crease the finger nails soo it shows it off abit more
You might want to add some extra edge loops round the areas of deformation, knees, elbows etc so that your character deforms a bit better when rigged etc.
Have a look for some body topology if you can (have a look in the maya sectioon CGtalk theres some great examples of topology there.)
sorry that i havnt posted any updates atm ... im going threw mid year exams at college, so its pretty hard trying to do both at the same time. will slowly do some progress though,
ey steve, yeah i just realized i have to add edge loops round things which will need deformation like you mentioned :S that will be my next step with changing the topology around right after i attach the hands when im finished with them ...
if animating is what you really want to do, why spend so much time creating a character? Get a free one of the net or make a simple dummy. I think you'd use a simpler mesh for animation anyway. A simple character, well animated is better then something complicated but the movement isn't right.
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