you've got to plug in your texture (file, ramp, fractel, whatever) to the value input. set old min to 0 0 0 and old max to 1 1 1 (if you now the exact value range you can type it in)
with min and max (not old min and max) you can now specify a new range. middle mouse drag the set range node into the color input of the shade you connected your model to.
the setRange Node is not for use solely with Textures. It can be used in other ways also. Have a look in the Maya Help Files and do a search in google, but I do feel the majority of examples will be with textures.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
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