Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-06-2007 , 10:32 AM
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Mirroring geometry with NURBS

Hi all,

been mirroring some NURBS using the technique of moving the pivot, and then Duplicating Special with a translate offset of -1 on the X coordinate. It works fine, that is unless I have rotated the original before the operation, in which case it does not (it creates another on only slightly removed from the original, and not actually mirrored).

One some occasions, I want to rotate the original first - is there any way I can do that and still carry out the operation to mirror?

thanks,

g


Last edited by gubar; 01-06-2007 at 11:33 AM.
# 2 01-06-2007 , 12:17 PM
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Which way are you wanting to duplicate, Top example or Bottom?

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# 3 01-06-2007 , 12:28 PM
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Hi,

Top example - that could be two eyes, for example (though it'd be good to know how to do the bottom one too).

cheers,

g

# 4 01-06-2007 , 01:12 PM
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For the top view, try selecting the object then do a freeze transformations on it under the modify menu.

That should make it work for you.

also keep in mind that if the object is grouped under another object that has a different rotation axis, then it won't work. You'll need to ungroup it before you freeze transformations. There's a couple of ways to ungroup if you need help with that.

Edit: I have an idea for duplicating like the bottom view, but I'll have to try it out when I get home from work. Not sure I could explain it without maya in front of me.


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Last edited by Perfecto; 01-06-2007 at 01:14 PM.
# 5 01-06-2007 , 01:44 PM
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Thanks a lot perfecto,

I'll try that out tomorrow (the first one).

regards,

g

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