Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-12-2002 , 07:01 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480

OMG! cant believe it!

some of you may already know, happened quite a while ago now, but i only just found out

the d00ds who make 3dsmax, discreet, hired A|W's IK/FK coders to work on IK and FK for max!!!! cheeky bastards user added image


- Simon

My Website: www.Glass-Prison.com
# 2 12-12-2002 , 07:07 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
hahah, it figures...


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 3 12-12-2002 , 08:30 PM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567
Yes When Alias let go of some people they went to discreet. Look at MAX 5 and you will see alot of similarities like rotate tool wedge tool and new snapping tools. :p


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 4 12-12-2002 , 08:37 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
do you think its right that they just steal ppl from A|W and use the same tech in max? i know they didnt steal em, more like a ransom, but still


- Simon

My Website: www.Glass-Prison.com
# 5 12-12-2002 , 10:33 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
It's business, plain and simple. You have guys who program 3D animation tools for high-end applications, where else are they going to go? Frankly, I was glad that they went to Discreet and fixed Max's horrid IK system. Max 4's new bones made it much easier to do character rigging. Still not as nice as working in Maya, but it's pretty darn close. In fact, because the IK systems are almost identical, I can create relatively similar rigs in both programs that work the same way.

Just remember, tools are simply tools. It's the implementation and workflow that differentiate them. Max may have a lot of features similar to Maya (and vice versa), but it's all in how you actually use them. For my money, Maya is a much smoother and elegant workflow. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 6 12-12-2002 , 11:28 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
and in the end all that counts is the result... right?


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 7 13-12-2002 , 12:55 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Amen.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 8 14-12-2002 , 02:44 PM
Patrick00's Avatar
Registered User
Join Date: Dec 2002
Posts: 8
Grrrrrr. Disceet dosnt deserve A|W


"The idea is to remain in a state of constant departure while always arriving. It saves on introductions and goodbyes."
- Waking Life
# 9 17-12-2002 , 02:28 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
pay em' more and then they will come running... good for the coders coz AW and Discreet will be playing...

you are mine... here have some more... no, you are mine... here's more

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads